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Victor A. Bartolome
Victor A. Bartolome
3D and Multimedia Artist (Looking for work)
Santa Barbara, United States

Summary

Creating is a passion of mine that I enjoy doing everyday. I’m constantly challenging myself to find new ways to hone my creative and technical skills. 3D modeling, game design, industrial design, 3D printing, and metalworking are just a few of my many skills that I enjoy doing, I strive to learn even more everyday. I am extremely proficient at Maya, Photoshop and Illustrator and I work with these programs every day for work and for making digital art in my freetime.

I’ve previously interned for four video game companies as an artist. I worked as a 3D artist at Third Gate Studios, creating assets for the title SOS:Atlas. Before that, I assisted Victorious Gaming as a freelance artist to create ads and promotional material for their daily League of Legends tournaments. At Techtonic Games I modeled and textured dozens of in-game 3D assets for the Bust-N-Rush title. At Snail Games USA I created promotional material and produced a trailer for the video game Ministry of War.

Recently I have done work for several companies alongside the CEO, Marketing Team, and Engineers to develop tangible products. I have created over a hundred photorealistic product renderings for their products as well as many promotional materials and web assets.

Skills

Hard Surface ModelingLow-poly ModelingEnvironment ModelingGame DesignGame Development3D Modeling3D PrintingIndustrial DesignProduct DesignIllustrationGraphic DesignTypography3D AnimationVideo EditingVideo Production

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Unreal Engine
Unreal Engine
SketchUp
SketchUp

Experience

  • Lead Content Production Manager at Prymid Entertainment
    Sherman Oaks, United States of America
    December 2016 - April 2017

    Managed a team of 10 to produce live-streamed video content. Assisted in maintaining an efficient streaming, social media, and video content production pipeline by editing videos, creating customized streamer overlays / logo design / graphic design, streaming event management, general IT, and streaming house management.

  • Lead 3D Artist at Third Gate Studios
    Santa Barbara, United States of America
    August 2016 - January 2017

    Modeled and textured in-game 3D assets from spaceships to sci-fi turrets for the title SOS:Atlas. Worked alongside other artists in the team to create assets and art with a consistent and pleasing game aesthetic. Assisted in the release of game art updates for Kickstarter backers and social media posts.

  • Lead Designer / Industrial Designer at FuelBox Inc.
    Santa Barbara, United States of America
    July 2015 - July 2016

    Worked with CEO and Engineers to develop tangible products. “Wore many hats” from ideation of future products, to rendering high quality, photo-realistic shots of current products and making revisions along the way. 3D modeled, textured, lit, and rendered high quality product shots for web and promotional use.

  • Industrial Designer / Graphic Designer at Sanwood LLC
    Santa Barbara, United States of America
    June 2015 - December 2015

    Crafted a wordpress website from scratch, including all graphical content and website wireframe, for the promotion of the company’s product Sweetspot. Created promotional content such as flyers and powerpoint presentations, as well as 3D and 2D animations.

  • Graphic Designer at Victorious Gaming
    Santa Barbara, United States of America
    November 2013 - November 2014

    Created dozens of promotional banners and images for the use on the Victorious Gaming website and different social media websites. Worked with various departments to gather requirements and creates graphics in an iterative process. Designed custom 3D printed coins to be used as promotional material.

  • 2D and 3D Asset Creator at Techtonic Games
    Santa Barbara, United States of America
    March 2012 - October 2012

    Used the skills gained from the Multimedia Arts classes at SBCC to design 3D game assets for the Bust-n-Rush title. Collaborated regularly with other artists in the team and communicated with other members in the pipeline to ensure work was produced efficiently and on schedule